using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public partial class MagicaAreaWind : WindComponent
    {
        public PhysicsManagerWindData.ShapeType ShapeType
        {
            get => throw new NotImplementedException();
            set
            {
                throw new NotImplementedException();
            }
        }

        public bool Addition
        {
            get => throw new NotImplementedException();
            set
            {
                throw new NotImplementedException();
            }
        }
    }
}